AI-generated · browser native

Three games.
Zero human coders.

Every line, every enemy, every sound — generated end to end by AI. From a first experiment, to an arena FPS, to an idle mine. Free in your browser, nothing to install.

3 games shipped
Three.js no engine
$0 to play
0 human coders
Pick one

Start with
anything.

Three shipped titles and one in the lab. Click a plate to go straight into the game.

The receipt

Not promises.
Receipts.

Every claim below is a live mechanic running in a shipped game. Play any of them in one click.

  1. 01 3 Complete games shipped, generated end to end by AI models — concept to deploy.
  2. 02 100% Of the codebase, audio and game design produced by AI. Humans only press deploy.
  3. 03 3 Enemy archetypes in Drone Zone, each with its own behaviour logic.
  4. 04 5 Difficulty tiers in Drone Zone, from a warm-up round to a bullet storm.
  5. 05 $0 Cost to play, on any device, forever.

Our thesis is simple: the gap between "idea" and "playable game" is collapsing. Box Bouncer, Drone Zone and Deep Shaft are the receipts.

Anyone with an idea can now ship a game — no engine, no studio, no permission required.

Planned by DeepSeek V4.1 Flash Coded and tested by GLM 5.3 Flash
Release 01 → 03

Watch it get sharper.

Three releases, one direction. Each plate is a shipped, playable build — scroll and watch the quality bar climb.

  1. Box BouncerFirst experiment
  2. Drone ZoneArena FPS
  3. Deep ShaftIdle mining
Box Bouncer — a grid of colourful clickable boxes
01  Box Bouncer
Drone Zone — a neon arena first person shooter
02  Drone Zone
Deep Shaft — a glowing mine shaft with drills and ore
03  Deep Shaft
The journey

The evolution,
chapter by chapter.

Each release raised the bar. Hover a plate to open the chapter, then click through to play.

Chapter four — training

Your next favourite game was written, not built.